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Averaged from this bey’s parts and rescaled to 0–100 for comparison across generations; from 4 of 5 parts.
Default
changes on its own
How it launches, with the two halves of the wheel aligned.
The state it starts in.
Slipped
changes on its own
Being hit makes the two halves of the wheel slip against each other. That slip takes the edge off the impact instead of transmitting it, so the top is harder to shift once an opponent has started attacking it.
Activates on being hit. Nothing to set.